Diagramming and prototyping are essential tools to convert innovative ideas into tangible and profitable products. Designers use diagramming to visually communicate with end-users and other team members about the holistic experience they are developing. In prototyping, designers create representation of the products and conduct usability tests to quickly get feedback on their ideas as they translate their designs from low- to high-fidelity prototypes and iterate based on user research findings.
By going through multiple iterations of the prototype and usability testing, you can document your research processes, collect and apply feedback, and assess your product usability in a timely manner. Each in-class exercise builds your understanding and competencies as you design for various types of digital products (interactive kiosk, apps, enterprise website and mobile apps). By the end of the class, you will have gained the fundamental knowledge, critical thinking of UX trends and future expectation, and craftsmanship in order to create a final UX digital prototype portfolio project by using any of the following software: Sketch, Figma, Principle, Adobe XD and many more. Download the free trial versions to test these programs our, or purchase student discounted versions of any software.